I like working on different projects and every single one gives me something different. Which area gives you the most satisfaction and why? Apart from video game music, you also compose for TV shows, movies, ads and trailers. Safe to say you found your place in the world. ![]() This time at their fresh new company, located in a small apartment – 11 bit studios. Despite Metropolis shutting down and the project getting cancelled shortly after, we met again. ![]() It turned out that my timing was perfect. Around the same time I also met the guys from Metropolis Software and made the music for „They”. He helped me get deeper into the topic and recommended me to City Interactive. That’s where I met Michał Cielecki, with whom we made our first game projects. On internet forums I’ve met folks who were doing the same thing as I – they composed, looked for ways to get into the industry of making music for film, ads, games. One of them was Starcraft, which made me interested in the idea. It was the ‘00s and games began to have more and more interesting soundtracks. I will compose music for movies!īut it was also impossible for a musician not to notice a new, dynamically developing medium. But at the same time, I constantly developed my curiosity and passion for composition, so in college I already knew what I was going to do. After all that, it went fast – musical high school and instrument studies. ![]() I learned how to program in Basic and I made my own games, just for fun.īut back to music. In the meantime, I learned to work with trackers and midi. And it’s good that I did so, because it’s a very enriching, varied instrument with interesting musical literature. At the exam it turned out that the school magazine ran out of those, so I chose drums. After a few years I’ve announced to my parents, that I want to learn at a musical school, and that I want to learn the concert flute. In primary school I landed in a musical class, where I sang in the choir. Some of them I recorded on a tape recorder, I think I still have some of those somewhere in the basement. You could say that those were my first compositions. And not necessarily a familiar melody, unlike most other pre-school kids I analyzed what I played and tried to make it better. I loved to sit down and play something from nothing. ![]() I’ve played my first melodies on that piano. We also had this toy piano at home, which me and my sister (who, by the way, plays the saxophone and has an arts degree) played a lot. Not only it’s in my genes, he cultivated that – by tiring the family out with concerts and recordings of brass bands, in which he often played as a trombonist. My dad is a musician, so it’s largely to his credit. I’ve exhibited some attraction to music from childhood. To start, please tell us how did it happen that you’ve ended up with a career in music and that video games became an object of your interest? We hope that reading it will be as fun to you as it was for us to conduct it. The incredibly talented artist spoke to us at length – at such length, in fact, that we had to divide it into parts. This War of Mine, Frostpunk, Beat Cop, Anomaly, The Witcher 3: Blood and Wine… These are just a few, but perhaps the most famous titles that Piotr Musiał worked on. This is the English language version of an interview initially conducted in Polish by Piotr Sikorski.
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